Summary Codex is a dual-screen device that allows for private and collaborative use according to the configuration you put it in, from private to social.
Description Hinckley et al. designed a set of interactions facilitated by a dual-screen mobile device called Codex. These interactions are based on the position of the screens of the device, which discern between portrait and landscape orientations and postures by considering the proxemic distance to facilitate different use-cases ranging from private to personal to social and collaborative use.
Design motivation Creating engaging experiences, Creating technological infrastructure
Design goal Fostering collaboration, Supporting interaction in a free manner
Device type Private, Semi-private
Enabling technology Displays
Theory
Reference Hinckley, K., Dixon, M., Sarin, R., Guimbretiere, F., & Balakrishnan, R. (2009). Codex: a dual screen tablet computer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1933-1942). ACM.
Pattern family Display Grouping
Cites ConnecTable, Stitching
Cited by The Conduit, DisplayStacks, Tilt-to-Preview, Face-to-Mirror the Full Screen, Portals, Cross-Device Pinch-to-Zoom
Related to ConnecTable, Stitching, The Conduit, DisplayStacks
Examples Codex-example.png
Diagram Diagram for Codex.png

IDLAB - Institute of Informatics, Tallinn University