Summary Allows user to drag objects between devices by a continuous dragging operation, dropping it at the destination device
Description Simeone et al. (2013) propose the use of a drag-and-drop gesture to move information across 2 connected devices, a PC and a smartphone. Both devices need to support touch input. The user initiates a drag gesture by selecting a piece of information on one device and moves it to the edge of the screen, where a special application recognizes the user’s desire to transfer content and sends it to a connected device. The object appears on the other screen and can be dragged over an icon of an associated application.
Design motivation Creating technological infrastructure, Augmenting existing practices
Design goal Improving information management across devices, Unifying advantages of different devices, Supporting joint interaction with information across devices, Designing new interaction techniques
Device type Private, Semi-private
Enabling technology Displays, Alternative forms of input, Networking technologies, Machine-readable data formats
Theory
Reference Adalberto L. Simeone, Julian Seifert, Dominik Schmidt, Paul Holleis, Enrico Rukzio, and Hans Gellersen. 2013. Technical framework supporting a cross-device drag-and-drop technique. In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13). ACM, New York, NY, USA, , Article 40 , 3 pages. DOI=10.1145/2541831.2541879

http://doi.acm.org/10.1145/2541831.2541879

Pattern family Cross-Device Dragging
Cites Pick-and-Drop, Hyperdrag
Cited by
Related to Hyperdrag, MultiSpace
Examples Cross-device-drag-and-drop-example.png
Diagram Cross-device-drag-and-drop.png

IDLAB - Institute of Informatics, Tallinn University