Codex
Cited by The Conduit  + , DisplayStacks  + , Tilt-to-Preview  + , Face-to-Mirror the Full Screen  + , Portals  + , Cross-Device Pinch-to-Zoom  +
Cites ConnecTable  + , Stitching  +
Description Hinckley et al. designed a set of interactHinckley et al. designed a set of interactions facilitated by a dual-screen mobile device called Codex. These interactions are based on the position of the screens of the device, which discern between portrait and landscape orientations and postures by considering the proxemic distance to facilitate different use-cases ranging from private to personal to social and collaborative use. personal to social and collaborative use.  +
Design goal Fostering collaboration  + , Supporting interaction in a free manner  +
Design motivation Creating engaging experiences  + , Creating technological infrastructure  +
Device type Private  + , Semi-private  +
Enabling technology Displays  +
Pattern family Display Grouping  +
Reference Hinckley, K., Dixon, M., Sarin, R., Guimbretiere, F., & Balakrishnan, R. (2009). Codex: a dual screen tablet computer. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1933-1942). ACM.  +
Related to ConnecTable  + , Stitching  + , The Conduit  + , DisplayStacks  +
Summary Codex is a dual-screen device that allows for private and collaborative use according to the configuration you put it in, from private to social.  +
Categories Interaction techniques  +
Modification dateThis property is a special property in this wiki. 4 June 2015 12:30:43  +
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Cross-Device Pinch-to-Zoom + , DisplayStacks + , Face-to-Mirror the Full Screen + , Portals + , The Conduit + , Tilt-to-Preview + Cites
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