Slurp
Cites Pick-and-Drop  +
Description Zigelbaum et al. describe the design of a Zigelbaum et al. describe the design of a digital eyedropper called Slurp and the corresponding interaction technique, which allows a user to extract information from a screen by holding the eyedropper next to it and making a gesture similar to sucking water with a physical eyedropper. Touching another screen and squeezing the bulb triggers a transfer of content to that screen.gers a transfer of content to that screen.  +
Design goal Designing new interaction techniques  + , Improving information management across devices  + , Supporting interaction in a free manner  + , Supporting joint interaction with information across devices  + , Unifying advantages of different devices  +
Design motivation Augmenting existing practices  + , Creating engaging experiences  + , Creating technological infrastructure  + , Designing new types of interactions  +
Device type Private  + , Public  + , Semi-private  +
Enabling technology Alternative forms of input  + , Displays  + , Machine-readable data formats  + , Multimedia  + , Networking technologies  + , Physical object identification  + , Sensors  +
Pattern family Pick-and-Drop  +
Reference Zigelbaum, J., Kumpf, A., Vazquez, A., & Ishii, H. (2008). Slurp: tangibility spatiality and an eyedropper. In CHI'08 Extended Abstracts on Human Factors in Computing Systems (pp. 2565-2574). ACM.  +
Related to Pick-and-Drop  +
Summary Slurp extends the eyedropper metaphor to the digital world: suck data into it (from screens or even real world objects) and drop it on some other screen.  +
Categories Interaction techniques  +
Modification dateThis property is a special property in this wiki. 4 June 2015 13:00:29  +
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