Following is an excerpt from Eduardo Mercer's Master thesis titled "Towards a Pattern Language for Describing Ubiquitous Interactions" providing an overview of the procedure for developing a pattern language out of the collection of distributed user interface design patterns available in this wiki. Each pattern in the collection was derived from an article describing a technique for interacting with distributed user interfaces (DUIs). Each article was published in an international peer-reviewed journal or conference and was collected during a literature review conducted in 2014-2015.
According to Fincher and Windsor (2000) there are four principles that should guide the creation of a pattern language:
The information initially collected in this wiki was sufficient for describing individual design patterns, but fell short of a true pattern language. This was due to the relationships between patterns not being well represented. It lacked, therefore, both a taxonomy and a means of navigating to proximal patterns. To enable the transition from pattern catalogue to pattern language these tools had to be supplied.
Dearden & Finlay (2006) in their survey of HCI design languages identify 3 possible relationships between patterns:
This leads to two types of relationship organisation between patterns: either a pattern serves as a foundation for other patterns or it completes them. Analysing how one article describing an interaction pattern cites and is cited by other articles in the same corpus would lead to identifying the same type of relationship: earlier articles serve as foundation for future articles citing them, further research by the same team completes past research and so forth. Thus, the initial pattern language taxonomy was based only on bibliographic citations.
The resulting survey of all 595[1] permutations can be found in Figure 1. For clarity, the numbers used to label each article throughout this analysis match their numbers in the #List of Sources section.
The relationship matrix was then imported into Gephi, an open-source social network analysis tool. This allowed running several Force-directed graph drawing algorithms on the dataset to better visualise the relationships between articles. And while several algorithms were tested, they still failed to provide meaningful understanding of the taxonomy of the articles. Thus, it became apparent that there was a need to move to a deeper taxonomic analysis, instead of simply mapping all citations. To address this, a decision was made to analyse how articles cite each other, separating citations into 2 groups:
These criteria satisfy 2 defining tenets of a pattern language - it deepens understanding of derivation, aggregation, and association as described by Dearden & Finlay (2006) and it encompasses the generative principle from Fincher & Windsor (2000) by analysing how one pattern creates further patterns.
Out of the set of citations identified in the taxonomic survey (see Figure 1), 43 were considered related material and 50 were deemed citations in passing. After additional analysis 13 instances of association without citation were also identified. These were situations where 2 interaction patterns were clearly related, but did not cite each other or any related article in the corpus. These were mostly cases where research was done in parallel and reached similar results. Figure 2 illustrates the proportions of each type of citation.
These citations were then weighted by relevance - 1,0 for related material, 0,5 for association without citation, and 0,3 for citation in passing, and fed into Gephi for analysis. A table with a new relationship matrix can be seen in Figure 3.
A fairly straightforward grouping structure arose from running ForceAtlas2 on this weighted relationship matrix, allowing to identify not only what articles were central concepts, but also which ones gravitated around them. The divisions were so clear-cut that very few articles were included in more than one group, all of them describing groups of patterns instead of a single one. The result of the ForceAtlas2 analysis is illustrated by Figure 4.
This new weighted approach led to a change in the data presented in the pattern catalogue as 3 new fields were added to the individual pattern structure:
These fields were also retroactively added to the patterns already in the wiki, therefore enabling Fincher & Windsor's (2000) principle of hyper-textual navigability between patterns in a language.
Once the patterns and their relationships were mapped, it became possible to group them into families according to the connections and similarities between them. By delineating them some grammatical sense is given to how patterns relate to each other. In total 9 major interaction pattern families were identified, with very few patterns belonging to more than one family at the same time. And while each of the patterns can be added to one or more families, they can sometimes contain units of interaction that occur time and again, even in patterns of different families.
By mapping micro-patterns (the smallest units of interaction with DUIs that can no longer be broken down into simpler components), their relationships with pattern groups, patterns within groups, and the relationships between these led to a final taxonomy that appears to satisfy Alexander et al.'s (1982) definition of a pattern language and Fincher & Windsor's (2000) principles for a HCI pattern language:
Dividing the map into generations provides a taxonomy where all patterns are related either by derivation, aggregation, or association. This is in line with the principles identified by Dearden & Finlay (2006) for qualifying HCI pattern language taxonomies. The taxonomy of the resulting pattern language can be seen in Figure 5.
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