Summary
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Hyperdrag expands the limits of the mouse beyond the screen bezel, allowing the cursor to drag across entire workspaces - including tables and walls.
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Description
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Hyperdragging is a technique designed to facilitate information management in scenarios where a laptop computer is positioned on an interactive tabletop. In this case the table acts as an extension of the laptop’s workspace. When a user wants to share information with a colleague, she selects an item on her laptop and uses the mouse cursor to drag it towards the edge of the screen and further to the interactive table surface. The dragged object is migrated to the table and can be positioned anywhere the user chooses. It is also possible to hyperdrag objects from the table to a digital wall and drag objects backs from the table back to the laptop’s screen.
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Design motivation
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Augmenting existing practices, Creating technological infrastructure, Designing new types of interactions
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Design goal
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Creating integrated workspaces, Designing new interaction techniques, Improving information management across devices, Supporting joint interaction with information across devices, Unifying advantages of different devices
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Device type
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Private, Public
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Enabling technology
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Displays, Multimedia, Networking technologies, Physical object identification, Machine-readable data formats
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Theory
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Reference
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Rekimoto, J., & Saitoh, M. (1999). Augmented surfaces: a spatially continuous work space for hybrid computing environments. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (pp. 378-385). ACM.
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Pattern family
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Cross-Device Dragging
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Cites
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Pick-and-Drop, Shuffling, Throwing, Taking
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Cited by
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ConnecTable, SyncTap, Stitching, MultiSpace, Ubiquitous Graphics, The Conduit, MobiES, Conductor, Drag-and-Pick, Drag-and-Pop, Throwing (MobiComics), Send-to-Me, Retrieving, Voting, HandMouse, HandLaser, HeadMouse, HeadLaser
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Related to
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SyncTap, Shuffling, Throwing, Taking
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Examples
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Diagram
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