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Revision as of 20:56, 28 September 2017 by
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List of Available DUI Design Patterns
Pattern
Family
Motivation
Setting
Technology
Theory
The Conduit
Cross-Device Dragging
Designing new types of interactions
Creating engaging experiences
Private
Networking technologies
Alternative forms of input
Hyperdrag
Cross-Device Dragging
Augmenting existing practices
Creating technological infrastructure
Designing new types of interactions
Private
Public
Displays
Multimedia
Networking technologies
Physical object identification
Machine-readable data formats
Cross-Device Drag-and-Drop
Cross-Device Dragging
Creating technological infrastructure
Augmenting existing practices
Private
Semi-private
Displays
Alternative forms of input
Networking technologies
Machine-readable data formats
MobiES
Cross-Device Dragging
Augmenting existing practices
Creating technological infrastructure
Private
Public
Displays
Machine-readable data formats
Physical object identification
Sensors
Networking technologies
Conductor
Cross-Device Portals
Creating engaging experiences
Designing new types of interactions
Private
Semi-private
Networking technologies
Cross-Device Pinch-to-Zoom
Cross-Device Portals
Creating technological infrastructure
Semi-private
Public
Displays
Alternative forms of input
Sensors
Proxemics Theory
VisPorter
Cross-Device Portals
Designing new types of interactions
Private
Semi-private
Public
Machine-readable data formats
Physical object identification
Networking technologies
Displays
Sensors
Tilt-to-Preview
Cross-Device Portals
Creating technological infrastructure
Semi-private
Public
Displays
Alternative forms of input
Sensors
Proxemics Theory
Face-to-Mirror the Full Screen
Cross-Device Portals
Creating technological infrastructure
Semi-private
Public
Displays
Alternative forms of input
Sensors
Proxemics Theory
MultiSpace
Cross-Device Portals
Creating technological infrastructure
Designing new types of interactions
Augmenting existing practices
Private
Public
Semi-private
Displays
Networking technologies
Portals
Cross-Device Portals
Creating technological infrastructure
Semi-private
Public
Displays
Alternative forms of input
Sensors
Proxemics Theory
Pinch
Display Grouping
Designing new types of interactions
Private
Displays
Networking technologies
Codex
Display Grouping
Creating engaging experiences
Creating technological infrastructure
Private
Semi-private
Displays
Stitching
Display Grouping
Augmenting existing practices
Designing new types of interactions
Semi-private
Displays
Networking technologies
Alternative forms of input
EasyGroups
Display Grouping
Creating engaging experiences
Private
Alternative forms of input
Haptics
Physical object identification
Sensors
Bumping
Display Grouping
Designing new types of interactions
Creating engaging experiences
Private
Semi-private
Displays
Networking technologies
Sensors
PaperVideo
Display Grouping
Creating engaging experiences
Designing new types of interactions
Private
Public
Physical object identification
Machine-readable data formats
Multimedia
Alternative forms of input
Displays
DisplayStacks
Display Grouping
Designing new types of interactions
Creating engaging experiences
Private
Displays
Networking technologies
Sensors
ConnecTable
Display Grouping
Creating technological infrastructure
Designing new types of interactions
Private
Semi-private
Displays
Sensors
Networking technologies
Physical object identification
Vacuum
Gravity-Like
Designing new types of interactions
Augmenting existing practices
Public
Alternative forms of input
Displays
Drag-and-Pick
Gravity-Like
Designing new types of interactions
Private
Public
Semi-private
Displays
Networking technologies
Interface Currents
Gravity-Like
Creating engaging experiences
Designing new types of interactions
Public
Drag-and-Pop
Gravity-Like
Designing new types of interactions
Private
Public
Semi-private
Displays
Networking technologies
HandLaser
Perspective-Aware
Augmenting existing practices
Public
Displays
Alternative forms of input
HeadMouse
Perspective-Aware
Augmenting existing practices
Public
Displays
Alternative forms of input
HeadLaser
Perspective-Aware
Augmenting existing practices
Public
Displays
Alternative forms of input
Perspective-Aware Interfaces
Perspective-Aware
Creating engaging experiences
Augmenting existing practices
Public
Private
Semi-private
Physical object identification
Machine-readable data formats
Displays
HandMouse
Perspective-Aware
Augmenting existing practices
Public
Displays
Alternative forms of input
Pick-and-Drop
Pick-and-Drop
Augmenting existing practices
Creating engaging experiences
Private
Semi-private
Public
Displays
Alternative forms of input
Networking technologies
Physical object identification
Lift-and-Drop
Pick-and-Drop
Augmenting existing practices
Creating engaging experiences
Private
Semi-private
Public
Displays
Physical object identification
Sensors
Networking technologies
Slurp
Pick-and-Drop
Augmenting existing practices
Creating engaging experiences
Creating technological infrastructure
Designing new types of interactions
Private
Public
Semi-private
Alternative forms of input
Displays
Machine-readable data formats
Multimedia
Networking technologies
Physical object identification
Sensors
Ubiquitous Graphics
Private Public Screens
Augmenting existing practices
Creating engaging experiences
Private
Public
Alternative forms of input
Displays
Networking technologies
Physical object identification
SharedViews
Private Public Screens
Creating engaging experiences
Designing new types of interactions
Private
Public
Displays
Machine-readable data formats
Networking technologies
Video Wall
Private Public Screens
Creating engaging experiences
Private
Public
Sensors
Multimedia
Displays
Shuffling
Throw
Augmenting existing practices
Creating engaging experiences
Designing new types of interactions
Public
Displays
Networking technologies
Physical object identification
Send-to-Me
Throw
Creating engaging experiences
Private
Public
Displays
Multimedia
Networking technologies
Sensors
Haptics
Retrieving
Throw
Creating engaging experiences
Private
Public
Displays
Multimedia
Networking technologies
Sensors
Haptics
Chucking
Throw
Augmenting existing practices
Designing new types of interactions
Private
Public
Displays
Networking technologies
Sensors
Throwing (MobiComics)
Throw
Creating engaging experiences
Private
Public
Displays
Multimedia
Networking technologies
Sensors
Haptics
Voting
Throw
Creating engaging experiences
Private
Public
Displays
Multimedia
Networking technologies
Sensors
Haptics
Throwing
Throw
Augmenting existing practices
Creating engaging experiences
Designing new types of interactions
Public
Displays
Networking technologies
Physical object identification
Taking
Throw
Augmenting existing practices
Creating engaging experiences
Designing new types of interactions
Public
Displays
Networking technologies
Physical object identification
That One there!
Wireless Physicality
Creating technological infrastructure
Augmenting existing practices
Private
Semi-private
Public
Machine-readable data formats
Networking technologies
Sensors
Select-and-Point
Wireless Physicality
Augmenting existing practices
Creating engaging experiences
Creating technological infrastructure
Designing new types of interactions
Private
Public
Semi-private
Alternative forms of input
Displays
Physical object identification
Sensors
Networking technologies
TranSticks
Wireless Physicality
Augmenting existing practices
Creating technological infrastructure
Private
Public
Semi-private
Networking technologies
Alternative forms of input
Machine-readable data formats
Touch-and-Connect
Wireless Physicality
Creating technological infrastructure
Augmenting existing practices
Private
Public
Semi-private
Networking technologies
Alternative forms of input
SyncTap
Wireless Physicality
Creating technological infrastructure
Designing new types of interactions
Private
Public
Semi-private
Networking technologies
Alternative forms of input
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