Summary
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Perspective-Aware interfaces take into consideration where the user's head is positioned in relation to the displays, enhancing visibility of interface elements on oddly-oriented displays.
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Description
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Nacenta et al. explore perspective-aware interfaces in their E-conic system, which tracks the locations of displays and the user’s heads in the environment to modify the position and the perspective of windows in order of generating an integrated view across different displays. Each window in the system has a set of controls for adjusting its shape and orientation. It is also possible to assign an owner of the window so that the system knows which user’s view a window should be optimized for.
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Design motivation
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Creating engaging experiences, Augmenting existing practices
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Design goal
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Supporting interaction in a free manner, Improving information management across devices
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Device type
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Public, Private, Semi-private
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Enabling technology
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Physical object identification, Machine-readable data formats, Displays
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Theory
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Reference
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Nacenta, M. A., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., ... & Gutwin, C. (2007). E-conic: a perspective-aware interface for multi-display environments. In Proceedings of the 20th annual ACM symposium on User interface software and technology (pp. 279-288). ACM.
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Pattern family
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Perspective-Aware
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Cites
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Hyperdrag, Stitching
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Cited by
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Chucking, HandMouse, HandLaser, HeadMouse, HeadLaser
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Related to
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HandMouse, HandLaser, HeadMouse, HeadLaser
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Examples
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Diagram
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