Summary
|
Slurp extends the eyedropper metaphor to the digital world: suck data into it (from screens or even real world objects) and drop it on some other screen.
|
Description
|
Zigelbaum et al. describe the design of a digital eyedropper called Slurp and the corresponding interaction technique, which allows a user to extract information from a screen by holding the eyedropper next to it and making a gesture similar to sucking water with a physical eyedropper. Touching another screen and squeezing the bulb triggers a transfer of content to that screen.
|
Design motivation
|
Augmenting existing practices, Creating engaging experiences, Creating technological infrastructure, Designing new types of interactions
|
Design goal
|
Designing new interaction techniques, Improving information management across devices, Supporting interaction in a free manner, Supporting joint interaction with information across devices, Unifying advantages of different devices
|
Device type
|
Private, Public, Semi-private
|
Enabling technology
|
Alternative forms of input, Displays, Machine-readable data formats, Multimedia, Networking technologies, Physical object identification, Sensors
|
Theory
|
|
Reference
|
Zigelbaum, J., Kumpf, A., Vazquez, A., & Ishii, H. (2008). Slurp: tangibility spatiality and an eyedropper. In CHI'08 Extended Abstracts on Human Factors in Computing Systems (pp. 2565-2574). ACM.
|
Pattern family
|
Pick-and-Drop
|
Cites
|
Pick-and-Drop
|
Cited by
|
|
Related to
|
Pick-and-Drop
|
Examples
|
|
Diagram
|
|