Summary
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SyncTap allows pairing two devices by pressing a hardware button simultaneously on both.
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Description
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Rekimoto et al. propose the use of a dedicated hardware button, called SyncTap, which can be pressed synchronously on 2 devices to establish a connection between them over a network. As a result it can be possible to transfer images from a digital camera to a computer, connect 2 PCs together to share documents between them, connect a PDA to a wireless printer to print documents, or establish a connection between a laptop and a computer attached to a projector to launch a presentation. SyncTap can also be used for establishing a wireless connection between computers, which can then facilitate transferring mouse cursor movement across different screens.
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Design motivation
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Creating technological infrastructure, Designing new types of interactions
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Design goal
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Creating integrated workspaces, Fostering collaboration, Improving information management across devices, Supporting design of interfaces for dynamic collections of devices, Supporting joint interaction with information across devices
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Device type
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Private, Public, Semi-private
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Enabling technology
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Networking technologies, Alternative forms of input
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Theory
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Reference
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Rekimoto, J., Ayatsuka, Y., & Kohno, M. (2003). SyncTap: An interaction technique for mobile networking. In Human-Computer Interaction with Mobile Devices and Services (pp. 104-115). Springer Berlin Heidelberg
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Pattern family
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Wireless Physicality
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Cites
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Pick-and-Drop, Hyperdrag, That One there!
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Cited by
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Stitching, TranSticks, MultiSpace, The Conduit, EasyGroups, Throwing (MobiComics), Send-to-Me, Retrieving, Voting
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Related to
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Hyperdrag, That One there!, Touch-and-Connect, Stitching, TranSticks, The Conduit
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Examples
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Diagram
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